- 50% of the revenues comes from 10% of playing users. That means 0,15% of the whole users base
- 50% of users making a purchase will do it in the first 24 hours after the download
- 60% of the revenues is collected in the first 14 days
- purchases over 50$ makes 0,7% of the volume but 9% of total revenue
Images from forbes.com
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